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Xenonauts 2 demo use medkit
Xenonauts 2 demo use medkit






This allows you to shoot, should you find something. If not, the ship makes excellent cover, use it.Īdditionally you don't ever want to use all your move on scouting. Usually you will be near a corner, go scout around the corner just in case as your pilots apparently refuse to look out the windows. Then one back left and right, just out the door, again turning around to look.

xenonauts 2 demo use medkit

I send one guy left front, one right front. Here you want to make small moves with all the guys. The first big step is getting off the drop ship as far as scouting goes. If you mistime it, you can just patrol the ship around (send fighter backup if needed, ufos can be jerks and shoot you down) Never do a night mission, ever, if possible. Of course this isn't always possible, but the enemy will pretty much always have the advantage when it comes to aim + numbers. You want to have cover, and to be able to look down the area. Therefore how you scout around corners is vital. So what you want to do is have space between you and them. Most alien weapons tend to suck at distances, and the most horrifically dangerous ones are melee. So the most important thing is how you scout, still, but in a different way. And instantly lethal should there be a reaver. Xenonauts it is a decisive weakness to have blank spots to what is around you. Beyond that it was be in full cover, or half cover and hunkered down.

xenonauts 2 demo use medkit

I liked to think of it as safety by ignorance. In XCOM you wanted to manage number of active enemies by limiting your scouting into specific zones at a time. 2012 XCOM is an entirely different type of beast, especially as far as strategy goes.








Xenonauts 2 demo use medkit